“High Noon” involves fighting off waves of enemies using everything
but the kitchen sink. The game’s core mechanics focus on creative
combat—grabbing, smashing, and throwing a variety of unique
western-themed objects to fend off goons.
but the kitchen sink. The game’s core mechanics focus on creative
combat—grabbing, smashing, and throwing a variety of unique
western-themed objects to fend off goons.
[3D modeler, Mocap Artist, and Voice actor]
Key Contributions:
Designed and textured 3D models for interactive objects, ensuring seamless integration into the game environment.
Executed motion capture for both the protagonist and enemy characters, creating realistic and fluid animations.
Performed voice acting for the goon characters, including grunts and vocalizations, to add depth to the gameplay experience.